My Gameboy Game is Ready for Market
What started as a fun little challenge during a game jam over a year and a half ago, has turned into a rather exciting project. Back then, I entered a competition that challenged developers to create a Gameboy game within three months. I'd previously experimented with GB Stdio to make a few little fun projects that run on the Gameboy but I now wanted to build a full game using the software and the game jam seemed an ideal way to help me focus. Squirrel Falls was the result. The Beginning When I first signed up for the game jam, my goal was simple: make something fun and creative within the constraints of the Gameboy's hardware. Those limitations and a double-edged sword - on one hand they can be really restrictive but on the other, they force you to find creative workarounds which is what I love doing. The response from the game jam community was encouraging. It was so inspiring to see other developers’ creations and hear their feedback on my little project. But the real game-...