The Squirrel Falls Gameboy Game has Arrived

It's launch week! After more than two years of development my Gameboy game, Squirrel Falls is finally here! I think the physical release looks incredible. Massive thanks to my publisher Bitmap Soft for all their help with getting this to market and for such a great job on the beautiful box art and the charming instruction booklet. What I loved most about developing this game was working within the limitations of the Game Boy hardware. Trying to squeeze as much as possible into the cartridge was both frustrating and rewarding. The game is packed with so much code and tiled artwork, the cart feels like it’s taught like a drum. It's an awesome but also scary thought knowing that people are actually playing it now. I think I'm mostly worried by the fact that everyone plays games differently and so edge case scenarios might result in a undiscovered bug surfacing as some point. If people are interested in how this all came about, I first started learning how to use GB Studio ...