Building a Solo Board Game - Part 1
I've been wanting to create a solo game for a while now, inspired by some of my favorites like Sprawlopolis and Cartographers . Drawing from the features that I love in those games, I've come up with an idea for a tactile strategy game. This is just the beginning of what I expect will be many, many prototypes, and I've put together a short video documenting the design process for the first one. My goal is to create a pocket-sized, strategy-based game with a space, rocket, and battle theme. I love the idea of a compact radar unit that players can use to navigate ships, engage in battles, and interact with passing planets. Unsure of where to start, I began prototyping in Tinkercad . I had a rough idea for the board layout but wanted to explore an additional feature: while the game is designed for solo play, two boards can be linked to create a larger battlefield for multiplayer mode. The idea of a pocket-friendly solo game that seamlessly expands into a multiplayer experienc...