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Showing posts from February, 2021

Cloud Storage - Devlog #4

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The great rewrite ! The decision to rewrite the game has allowed me to plan the structure better as I'm able to cherry pick everything that was good in version 1 and better plan in this version. The rewrite has also resulted in a better project plan. For this update I am planning on concentrating on the following: IKEA aesthetics Tile delivery system Wiping the board clean Game save I put together a random selection of shapes with the intention of evolving them into proper buildings later on. Once these were in place a basic tile delivery system was written that presents the player with a single item tile at a time and does this in a random way. I am dreading revisiting the logic I penned in the notebook for this system, it is what broke everything in version 1 and forced this rewrite as a result. Despite it only being a basic prototype, it is strangely satisfying just placing the random shapes onto the board. I have been able to plan a better method of recording each piece placed ...

Cloud Storage - Devlog #3

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There has been quite a lot of progress made on the game. I have invested time in developing the UI as well as bringing in the other buildings into the menu and applying the logic that allows certain buildings to only be placed if particular criteria has been met (see the notebook from previous updates). I have also been experimenting with the style of the game and would like to try and replicate an IKEA style when it comes to drawing out the pieces. It was actually playing a game called Sparvagn that sealed the deal when it came to the IKEA look. This simple train game looks so beautiful. After playing Dorfromanik I wanted to explore the concept of making it turn-based, with the game presenting you with a single item at a time to place on the map. The problem is that the tile delivery has to be logic driven in order to allow the game to continue being played. There is no point in presenting the player with a tile that cannot be played, so to the notebook I went and tried to flesh...