Building a Solo Board Game - Part 2

There have been a number of improvements to the game since the first prototype. 

The main change is the size of the board. The original board, despite me wanting the gameplay to be tight, was too small, so it's been increased to allow a little more manoeuvring during the game but is still small enough to be held in your hand.

This was the second version, as you can see the board is larger but still maintains that handheld device feel that I wanted with the set. I also had a go at improving the pieces, ensure that they didn't fall out of their holes like they did with the first version.

However, I wanted to improve on the game pieces further and redesigned the whole board itself. The current piece prototype now incorporates a cog design. This adds a very exciting additional level of gameplay as you could manoeuvre your piece alongside an enemy ship and action a rotation move. As all pieces are cogs, this will cause enemies to rotate. If enemy drone ships can only attack when facing in the correct direction, these moves could be very strategic indeed.

I think this a better designed board compared with the pegs in holes approach. I really like how the design gets better ad better with every iteration. I think the next step is to give the game a proper playtest and try and work out the best way to incorporate the rotation moves that has resulted due to the improved game piece designs.

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