Building a Solo Board Game - Part 3

It’s finally time to play this game! I’ve spent a lot of time playtesting, experimenting, and fine-tuning key aspects to ensure the core mechanics are balanced. In the video below, I dive deeper into the rules and introduce some new ideas, in particular the orbital moves. These add a dynamic element to the board, keeping gameplay fresh and ever changing.

The current rules provide a solid foundation to build upon, after all, every game has to start somewhere but I feel the gameplay is already off to a strong start. Since the pieces are shaped like cogs, they interlock with neighbouring pieces, allowing them to rotate together when moved.

Right now, I’m considering incorporating a rotational move that could influence attack success. A head-on confrontation would have a standard chance of success, while a side attack would carry increased odds. An attack from behind, however, would guarantee victory. The challenge is to make the game feel balanced and I've been playtesting this new idea further and think I've got it correct.

I have still yet to beat the game in solo mode but have come close. I am now keen to work on additional rules for the two-player mode. This is where two boards are placed adjacent to one another and players get to fight to the death with the last player remaining being the winner. The same mechanics will still remain: enemy drone attacks, planet harvesting and resource management but the battle is played across two star systems.


Comments

Popular posts from this blog

Building a Zoltar Fortune Teller: Part One

Building a Ziggy Handheld

THE IKEA DRAWER ARCADE CABINET